{% extends "base.html" %} {% block content %}
Example: eye circle!
Instructions from GT: inspect the html on the browser - the small circle is the handle that lets the user choose a viewing angle. Its id is "eye-control-handle" - you can use a socket to respond to the event of mouse release - any time the user is done changing the angle, the session variable gets updated with the angle (just call the function getAngle()); You should import eyeplot.js without changing it and handle all the other logic in game7.js
{% endblock %} {% block additional_imports %} {% endblock %}